![]() Both individuals and companies engage in earning passive income from activities such as peer lending, silent partnerships, and investing. ![]() One of the reasons we are so interested in making passive income is because it’s done with little to no effort. One thing to keep in mind is that although residual income can be earned passively, passive income isn’t always residual. ![]() While passive income is earned from an activity or business with no ongoing effort necessary, the residual income definition states that residual income is income one continues to receive after completing income-producing work. They are both a type of income generated but work differently. Residual income can come from a variety of income-earning activities.Īlthough sometimes used interchangeably, passive income and residual income are not the same.A formula is used to make that determination. Residual income is the cash you have available from your income sources once all debts have been paid.Passive income is earned with little ongoing effort once the work of creating the project is completed.Whatever cash is left over is residual income. Personal finance refers to the income received after the initial work has been completed.įor example, when you purchase a house as a rental property, the rent paid should be enough to make the mortgage payment and any maintenance on the property every month. If you’ve ever looked for a way to make a little extra money, you may have come across the term residual income, which is the money left over after all bills are paid. Residual Income Formula and How It Works.
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![]() Wasn’t there some other way? Just because the Gods condemned him to pushing the boulder up the hill, did that mean that he had to be miserable forever? That seemed to be what the myth was teaching, but I just didn’t buy it. And, usually, we just start pushing again.Ī while ago I started to seriously (and playfully) wonder about Sisyphus. But often we end up right back where we started: at the bottom of the hill beside our boulder (our co-worker/loved one, our commute, our own feelings). For many people, the tendency is to push our way through. It can be difficult to accept the way things are if people, situations or our own reactions don’t match up with our stories about how life is supposed to look and feel. Or maybe, you wish you didn’t feel discouraged, and you criticize yourself for feeling that way. For example, maybe there’s a co-worker or a loved one who you have a challenging relationship with, or maybe you have a long commute to work each day and you dread facing the traffic. I see this myth as a reflection of how we sometimes relate to aspects of our lives that we don’t like. Franquestein009 ( steamcommunity.Do you know the Greek myth of Sisyphus? Short version: Mortal angers the gods and is condemned to eternally push a boulder up hill every day, only to have the boulder roll down hill every night. "For the Worthy" Master Mode, Sisyphus' Penance I hope you have as much fun playing it as I've had compiling it! :D Many secrets to find (and traps to outwit!) Countless other minor tweaks & improvements A special way to fight both the Brain of Cthulu and Eater of Worlds at the same time! Burial sites throughout the world to discover 8 Monuments scattered across each biome, each unlockable with a Temple Key (finally get some use out of your spares, eh?) containing powerful rewards. A huge minecart track in the Caverns layer A ready-made underworld bridge to the left for fighting the Wall of Flesh (and a cage to sacrifice the Guide from!) A prebuilt fix-er-upper arena to fight bosses & the Old One's Army A world tree to make into your own home A variety of class starter kits (Melee, Ranged, Magic, & Summoning) Lots of good fishing spots in each biome A deep-sea lab within the depths of the Underground Ocean, researching strange saltwater fungus. A handcrafted Underground Ocean biome to the left, a coral reef brimming with sunken treasure! Some kickass pirate ships, at various levels of sinkage Snow, Desert, Mushroom, & Bouncy Castle floating islands, as well as more floating islands than usual Tri-color Dungeon to the right, with each type of background wall A handcrafted Desert Pyramid dungeon to the left, with a lot more in store than just Pharaoh's Robes! Stronger material incentives to explore the Underground Desert. Traditional ores to the left, and alternate ores to the right (except lead, I don't like it in my worlds haha) Customized terrain, each biome getting its own structure to explore and general beautification Pre-hardmode Hallow biome lined up where the Hallow will spawn upon entering Hardmode A Large sized Journey mode world with both Corruption and Crimson (No bosses defeated, and you start with just the Guide and the Party Girl, like in the special anniversary world seed that this map tricks Terraria into using: ) It's a starter world carefully hand-crafted with lots of new features (both beneficial and challenging) yet untouched by a Terrarian. This is "Sisyphus' Boulder", named so because this world has been in progress for what seems like an eternity. ![]() Since secondary cases shed detectable virus for 3–5 days after illness onset it is important to consider the number and timing of visits in order to maximize the number of secondary cases that can be virologically confirmed. While some case-ascertained studies rely entirely on self-reports of symptoms and signs associated with acute respiratory illnesses ( 12– 17), repeated home-visits can be arranged to collect specimens and allow virologic confirmation of influenza virus infections ( 10, 11, 19– 22). In case-ascertained studies, influenza transmission is typically measured via the secondary attack proportion (SAP), defined as the proportion of household contacts that are infected with influenza virus from the index case ( 15). Case ascertained studies are believed to be the most efficient method of assessing secondary transmission of influenza because smaller sample sizes are required to observe an equivalent number of secondary infections as compared to a cohort study. The latter design is termed a case-ascertained design ( 24), and is the focus of this paper. ![]() Alternatively, households can be enrolled in a study once influenza infection is identified in one member (an ‘index’ case), and followed up to observe secondary infections. While this is regarded as a gold standard for influenza household studies, this design can be extremely resource intensive because the expected number of households in which an infection occurs is relatively small. A cohort of initially uninfected households can be recruited and then followed up through periods of influenza activity ( 3, 23). There are two main types of design for household studies. Historically, household studies have provided invaluable insights into influenza epidemiology ( 3), while recent household studies have investigated the effectiveness of antiviral treatment and prophylaxis ( 4– 8), hand hygiene ( 9– 11), face masks ( 10– 13), and transmissibility of seasonal influenza ( 14) and 2009 pandemic influenza A (H1N1) ( 15– 22). Households are important in influenza epidemiology ( 1), and it has been estimated that around a third of all influenza transmission occurs in households ( 2). Influenza virus is associated with a substantial global burden of morbidity and mortality, yet many characteristics of the disease are poorly understood including transmissibility and its relations with viral shedding during infection, factors affecting infectiousness and immunity, and the effectiveness of interventions to reduce transmission. However, for studies comparing secondary attack proportions between two or more groups, such as controlled intervention studies, designs with reactive home visits following illness reports in contacts were most powerful, while a design with one home visit optimally timed also performed well. For studies estimating the secondary attack proportion, 2–3 follow-up visits with specimens collected from all members regardless of illness were optimal. We compared studies that relied on self-reported illness among household contacts versus studies that used home visits to collect swab specimens for virologic confirmation of secondary infections, allowing for the trade-off between sample size versus intensity of follow-up given a fixed budget. We used a simulation approach parameterized with data from household transmission studies to evaluate alternative study designs. Case-ascertained household transmission studies, in which households including an ‘index case’ are recruited and followed up, are invaluable to understanding the epidemiology of influenza. The soundtrack is good enough to never replace with one’s own music, which is a big compliment given tens of hours that I’ve already spent with the grand strategy title.The security of a dynasty rests in the quality of its successors. There are tons of map modes and plenty of ways to customize what and when the player sees. The way tooltips can nest inside each other is a brilliant way to deliver information and help to the player who needs it (the contextual menus also deserve praise). Zoom in for more terrain detail and use the many offered overlays to get details about your realm and others. The painted-map look isn’t the best at delivering information, but it is beautiful. It might be nothing, but it will be fun.Ĭrusader Kings III is the best-looking title Paradox has ever delivered. ![]() Let’s see what this next generation can achieve. Sure, I lost half of my kingdom because I didn’t have the heart to murder some kids. Computer-controlled opponents often fail to make sensible moves and often succumb to realm fragmentation.īut even when I notice a lack of balance or dumb moves from other rulers, I tend to keep playing because of the vast array of possibilities that CK III always offers. For massive courts, the cost of a pet can be a big part of the overall budget. ![]() For a small ruler, an event can offer as much money as a decade of taxation. Money and prestige costs and rewards also need better balance. Even a powerful emperor sometimes lacks options to protect his own family. War is more about preparation and alliances than about actual maneuverings and tactics. But this focus makes some aspects feel less interesting. I love the role-playing elements of Crusader Kings III and the way it makes the political feel personal. There are event chains that lead to some pretty weird results and can severely alter the balance of the game. One can fashion both culture and religion to help particular play styles. Rulers gain stress that needs to be dealt with, but they also gain power based on lifestyle. The game throws a lot of other ideas at the player. It can then be used to force courses of action, shaping the possibility space for a political entity or a particularly powerful character. Find out one and you can try to blackmail them, getting access to a hook. Most important people in Crusader Kings III have secrets. The player can launch plots to both control his own realm and to try and extend it. Dukes join in factions to force kings to act in certain ways. The people can revolt because of differences in culture or faith. Faith leaders and their representatives can wield enormous power. They need to deal with vassals and with lieges. Rulers do not have undisputed authority over a state, as they do in Europa Universalis or Hearts of Iron. The game is also filled with many events, both singular and in connected sequences, and a lot of writing, most of it solid. The role-playing elements of Crusader Kings III are clear in the focus it places on interactions between characters and on the evolution of both the ruler and his dynasty. But I like to simply pick one of the starting dates and then look around the map for interesting situations or cool combinations of culture and religion. There are five scenarios, featuring hand-picked major historical figures, that players can choose from. ![]() Players can pick a ruler to play as in either 867 or 1066. This is a grand strategy experience with a big focus on role-playing. I am playing it on Steam and the PC, but the company will also launch it on the Xbox Series X, the Xbox One, and the PlayStation 5 on March 29. Or maybe it’s a good idea to embrace fragmentation and the opportunities it brings while pushing your culture to discover the good that primogeniture can do (until your heir has the lunatic trait and you have to seriously consider assassination again).Ĭrusader Kings III is developed by Paradox Development Studio and published by Paradox Interactive. You can scheme to murder, which is ethically disastrous and blows past stress limits, but some rulers might actually have fun doing that. How many sons is too many sons for a Medieval king looking to keep his realm as united as possible? An heir and a spare sound like a good idea but what do you do when you love your wife and have a tendency to father boys? You can disinherit, for a hefty cost. Now you're ready to go and Tinkerwell will now evaluate your PHP code on your configured server. Once you have configured and stored your remote server credentials, you still need to provide the path mapping, so that PHPStorm knows in which directory your code lives.Ĭonfigure your path mappings, so that you map your local directory to your remote directory on the configured server. Click on the three dots to configure a new remote PHP interpreter.Ĭlick on the "+" button and create a new remote PHP interpreter.Ĭhoose "SSH" and configure your remote server connection In order to use a remote interpreter, go to your project settings to "Languages & Frameworks" and choose "PHP". The plugin makes use of your configured PHP CLI interpreter. The Tinkerwell PHPStorm plugin can also run your code on remote SSH servers. Feel free to change those to your liking. You can either use the context menu in your PHP file to choose "Run with Tinkerwell", or you can make use of the existing key-bindings. To use the Tinkerwell plugin within PHPStorm, you can either create a new scratch-file and run the code from that file, or use it within your existing PHP files. ![]() Provide your Tinkerwell license key and press "Apply" to activate the plugin. Usually, I find myself creating project-specific templates (Preferences -> Editor -> Live Templates).After installing the plugin, go to your PHPStorm settings and you will find a new entry called "Tinkerwell" in the "Tools" section of your settings: ![]() You can even define code snippets that wrap selected code with something. You can prepare dynamic snippets of code with variables if needed and apply them in code to avoid constantly typing boilerplate code. All in one app, seamless process and the best diff viewer. Therefore I’d like to keep all inspections green. I’d like to see potential issues in my projects right away by looking at the source code. Speaking about git, I don't understand why would anyone would use some additional git app alongside PhpStorm □ This is by far the best integration. Optimize PhpStorm for your Laravel projects. Switching between tasks also switched branches for all repositories which saved a lot of time for me. In my particular case, we had multi-repo projects. But once I discovered it can be linked with tools like Jira, GitHub, Trello, etc. This is again one of those things that I didn't use initially. However, I decided to actually try to use it daily and get used to it. I have to admit I did not fully switch the first or second time I tried it I think. Ability to set language on columns to enable syntax highlighting (think JSON for example).Īnd many more.The best and simplest filtering I've seen in any database tool.SQL auto-completion if you need to write plain queries (and for Laravel queries with Laravel Query plugin).Quick database access right there in your editor.This is a bit subjective, but I invite you to try. Some random tips that don't require extra plugins. Once you do, you will really pick up the speed. This plugin will help you to master the shortcuts. This includes table and field autocompletion, navigation, and missing field inspection. ![]() This plugin provides database integration for the query and schema builder. It provides a very nice framework integration with a lot of features and is being actively developed. Paid, but an awesome plugin for Laravel developers. If your workflow includes making a lot of branches this a really nice plugin. Provides an action that can delete old branches that no longer have a remote and are fully merged. Apparently PhpStorm already has a built-in window for this with even more features. This is a must! I simply can't work without this plugin □ It allows you to quickly open and switch between projects with a convenient searchable modal instead of going File -> Open Recent.Īfter installing, don't forget to enable recent projects in Preferences -> Other Settings -> Go To Project Window and bind a shortcut for Go To Project Windows (I like to use CTRL + ,). There are more plugins I use of course, but these are the main ones. Some plugins are a must-have, some are needed only if you are working with a specific stack. ![]() I am here simply to share my setup that allows me to be very productive. However, if you manage to tame the power of PhpStorm, simply nothing can match it at the moment.Īnyway, I'm not here to promote it. I know others prefer something more lightweight. |
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